Introduction to the responsibilities of UI designers

Intro:   UI designer refers to the person who is engaged in the overall design of human-computer interaction, operation logic and beautiful interface of the software.UI designer job requirements1. Responsible

UI designer refers to the person who is engaged in the overall design of human-computer interaction, operation logic and beautiful interface of the software.

UI designer job requirements

1. Responsible for the art design, creative work and production of software interface, the background of software engineer and the corresponding programming ability, as well as the reserve of humanities such as sociological psychology.

2. According to the user group of various related software, the creative design with novel and highly attractive ideas is put forward.

3. Optimize the page to make the user operation more humanized.

4. Maintain the existing application products.

5. Collect and analyze users’ requirements for GUI.

6. Have their own understanding and understanding of the human-computer interaction of general software or Internet application products.

7. Have keen observation ability of user experience and be full of innovative spirit.

Software UI designer work content

1. Responsible for the art design, creative work and production of the software interface

2. According to the user group of various related software, the creative design with novel and highly attractive ideas is put forward.

3. Optimize the page to make the user operation more humanized

4. Maintain existing application products

5. Collect and analyze user requirements for GUI

Following a routine Internet product project process should be:

1. Develop MRD (Market Requirements Document).

Market demand documentation. After obtaining the approval of the project initiation department, the product enters and implements, needs to have the first out MRD, specifically to have the more detailed market and the competitor analysis, through which function to achieve the commercial purpose, which function / non-function requirement divides several blocks, the function priority and so on.

two。 Develop PRD (Product Requirements Document).

Product requirements documentation. As soon as we make progress, this part is what PM writes the most, that is, requirements analysis in the traditional sense, and we mainly refer to UC (use case) documents here. The main contents are as follows: the specific description of functional use (each UC generally has use case description, actor, pre-condition, post-condition, UI description, process / subprocess / branch process, and so on, such as the function point business process, interface description, demo and so on). On the Demo side, you may use dreamweaver, ps and even drawing boards to draw a simple picture, sometimes there will also be UI/UE support, high fidelity demo, development can be used directly in the future.

3. User analysis report

Collect relevant data to analyze the usage characteristics, emotions, habits, hearts, needs and so on of the target users, and put forward user research reports and usability design recommendations. This part of the work can also be done in conjunction with the team. When time and project requirements permit, it is more possible to develop real-time user analysis.

4. Product architecture design

This paper involves more interface interaction and process design, according to the results of availability analysis to develop interaction mode, operation and jump process, structure, layout, information and other elements.

That’s what UI designers need to follow up, and from here on it’s really your job.

5. Product prototype design

That is, the page modules, elements for extensive layout and layout, in-depth, but also add some interactive elements, so that it is more specific, vivid and vivid.

To this end, you should often visit a large number of websites, personally experience, accumulate classic, very affinity, friendly system process, you have to take into account any of the final links of the whole system. This is the biggest and most difficult part of UI designers.

6. Interface UI design

If you prefer graphical interface design, here is your favorite part. But be sure to design with the results of the circular discussion, otherwise your work will be hard to be convinced. Tone, style, interface, window, icon, skin performance is the key to this link.

7. Interface output

In this respect, the interface is codified mainly by the page engineer and the front-end programmer.

As a UI designer, the most suitable basic work for your design, of course, comes from your own hands, so you have to know how to cut pictures, make static pages, so SHTML and style sheets and JS code to implement the special effects of your great design, can you not? You don’t have to do it yourself, but you have to have a canonical design, and your construction team must operate in full compliance with your training and leadership, just like an architect. Oh, you see, when you get here, you should be a UI manager.

8. Analyze user reports and make perfect adjustments.

Multi-department participation, including availability cycle research, user experience feedback, test feedback. At the same time, UI personnel should also improve some feasible suggestions. Many designers do not like to change things, this is a taboo.

9. SEO Optimization Design of the whole Project

However, as far as many companies are concerned, what they have in the hands of UI designers is a VISO diagram that does not have any instructions, which creates an illusion to many UI designers that I just need to make an effect diagram, ignoring all the other links, resulting in the design of the product interface, because of the lack of information available, the designed interface is all based on personal preferences, but when faced with the user, But it’s not competitive at all.

Therefore, it is suggested that UI designers should join in at the beginning of the project. Including understanding the project market positioning, profit model, competitors and so on, and by analyzing the competitor user interface, we can give UI designers a preliminary graphical concept, and through participating in user research, user analysis can obtain user characteristics, age, needs, preferences and other aspects of information, these aspects of information, in style positioning, grasp plays an important role. By understanding the product architecture, knowing what functions should be done, what functions should be prominent, after participating in the formulation of the above work, I believe that many UI designers are already full of confidence in the products they want to design. In the later stage, through the analysis of user reports, user feedback and other aspects of information, make interface adjustments, so that a perfect product can be put on the market, and this product, is no longer a product designed entirely according to the personal preferences of UI designers.

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